Results 313 comments of D8H

> On this screen, the Primary button - which is often "Accept" on these flows - is "Skip and create from scratch". What do you suggest? Do you think that...

> On the "new object from scratch" modal for UI components: > > * The user clicks on a selected object and the system does nothing (this would allow the...

> I suggested a way to fix this in #5672 but did not manage to convince the rest of the team that it's worth it. I'm sure its an issue,...

This is already partially possible : - camera zoom + resolution change actions can achieve an integer nearest neighbors scaling - the screen dimension expressions can be use to choose...

> Thank you for your reply!! Unfortunately, the camera zoom will ruin the pixel grid. I want to be able to make pixel art games render at low resolutions like...

We should probably add a checkbox like in the instance editor (unchecked by default). ![image](https://github.com/4ian/GDevelop/assets/2611977/d2bfacfe-2418-4d8d-97b4-cf76782f8771) ### Technical solution - Add a boolean property `hasCustomSize` which is set to `false` on...

Otherwise, when the image resource is replaced the UI don't know if the dimensions should be kept or updated to the new image size. It would be odd to only...

This is probably because the generated code is clearing object lists before the events instead of after them so some instances stays in memory until the scene is run again.

Forces are used for things like thrusters, it must not be used as a way to set a speed. ![image](https://github.com/4ian/GDevelop/assets/2611977/454346d3-78d5-4805-9920-3e4b21c59acf) Please use the "Apply impulse" action instead. ![image](https://github.com/4ian/GDevelop/assets/2611977/05c2fc7d-9b6c-48fe-a981-632d37d194c6)

> I’m not sure how the reproduction provided indicates that I’m trying to set a speed rather than apply a force?In my actual game I want to apply a force...