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Thank you for submitting this example. This extension submission might interest you: - https://github.com/GDevelopApp/GDevelop-extensions/pull/328
Thank you for submitting an example. What are the differences with this existing example? https://editor.gdevelop.io/?project=example://marching-squares-liquids
What is the difference between the variable "JointID" and "JointId"? The `BreakJointIfNeeded` is a bit strange. Users will expect `BreakingEnabled` it to work without having to call an action or...
Thank you for submitting this example. This is a very good start. The events as well organized. I have some suggestions: * The history could be a behavior and use...
Good job on simplifying the events. Some collision checks are done every frame. It doesn't affect performance much because Sokoban maps are not huge, but, as it's an example, it's...
I've made some changes on top of Bouh version: - Fix player movement and animation - Reorganize the events in groups - Use Tweens to simplify the player animation -...
Hello @mistafixxa069 Any news about this example? It would be a very good example even with only 2 or 3 levels. Maybe there are some open-source level packs that could...
> * Change navmesh shape-painter to be more visible. Full opacity, color red, and width 2 pixels. This is supposed to stick-out and be highly visible. I think it's visible...
I think there is no blocking issue. I'll merge it in a few days if nobody see something else to change.
What about submitting an extension instead of an example?