Results 400 comments of D8H

> In the example of the door I gave, the door was composed by 3 different parts, meaning 3 different objects with different assets. That's why I was talking about...

Thank you for submitting an extension. > Expression to return the total number of animations and frames - I guess it's rare to check the number of animations and a...

> * Added the extension authors (was empty). Are you sure it's the same user? > * Finished one of the to-do you mentioned (Use the shape painter color and...

> I see you added two hidden properties: "Index" and "Value". The purpose of these is not obvious from their name; perhaps we should rename "Index" to "SmoothingIndex"? "Value" seems...

Thank you for submitting an extension. I have some suggestions: - A behavior can be used to handle "permanent forces". - 3D capability behavior can be used to handle both...

Please attach the example that uses the new version of the extension.

Thank you for the update. When people use the 2D forces feature, they are used to: - "add force" actions not moving objects. It's only done in `doStepPreEvents`. - "add...

Thank you for submitting an extension. Why do you need JavaScript for this extension? I guess the same features can be done using something like forces but for 3D. Mah...

> The feature of this extension is that it uses local axes. It allows for control not possible (or very difficult) with built-in actions and other extensions that always use...

> I created this thinking I need to provide basic actions to the user. That sounds fair. I'll wait to review the 3D force extension, because I guess that the...