D8H
D8H
Thank you for submitting an extension. A resource parameter can be used instead of an URL. It allows the game to pre-load images in background. You will need this class:...
Very cool extension! Thank you for submitting it. I have some questions and suggestions: - Please, don't collapse any event, I lost a lot of time figuring how children were...
Thank you for submitting an extension. What is the difference with using a tween action on objects picked by conditions?
How do you see this extension be used? Can you explain some real-life use-cases? I noticed some issues: - all object instances "register" no matter the conditions  - I...
> A use case could be an inventory like menu from Zelda a link to the past. When you press a specified button, the menu would slide from one direction...
> But think NPC for example, or a door, composed of multiple parts. When "opened", all parts would slide to the side, with a delay between them, but adding to...
> > Without an extension, it could be done like this: > > > > * Put an hidden Door instance Behind the Bar instances > > * Set the...
> Yes, the event solution is more flexible, but sometimes you don't need all that flexibility, and just want a simpler way to do things. Also I believe this solution...
> Bar in this case is an `Object`, or a `Object Group`? An Object, but it can be a group if there is several kind of doors. Actually for the...
> How it would look like if you were to do that with different objects, but each with a single instance? You would need to create a group so that...