Results 313 comments of D8H

For instance (note that I don't know what the extension does): ``` The Sway behavior makes objects sway at different times. It can be used to: - Animate grasses in...

@tristanbob I'm not sure the 2 extensions answered the same need. This one work for any sprite animations, not only with platformer character.

Thank you for submitting an extension Can you explain what it simplify over the Storage actions? https://wiki.gdevelop.io/gdevelop5/tutorials/storage-action-explained I've never used Storage, so it's hard for me to understand what this...

Thank you for submitting an extension. Do you know about the [Animation System extension](https://wiki.gdevelop.io/gdevelop5/extensions/animation-system/reference)? If the features are similar, maybe you should submit an update to this existing extension instead.

This is a following of: - https://github.com/GDevelopApp/GDevelop-extensions/pull/410

Thanks for submitting this update. Some suggestions: - The `__DrawEllipseShockWave__.CanDraw` variable seems to be useless as it's always true. - What happens to the object when the animation is done?...

The value is set to false then to true right after. It's the same as just setting it to true directly. The "trigger once" should be removed too as it...

Thank you for submitting an extension. The system to create UI components with GDevelop will change soon. So, I doubt someone will want to do a review as it will...

Interesting In the example, can you should show how the user can override the animation to do an attack for instance? Should this extension be called "Platformer character animator" or...

Antialiasing can be heavy. I guess, the `cacheAsBitmap` mode will be interesting to allow to render high quality still images and keep good efficiency. https://pixijs.download/dev/docs/PIXI.Graphics.html#cacheAsBitmap