Mikhail Bratus

Results 17 comments of Mikhail Bratus

due to the problem i have to apply all the shaders manually... and use old version of the push lib.

> Hello, sorry for the delay. I haven’t looked into this yet, but have you tried updating the screen dimensions inside your shader? Something such as `shader:send(‘screen_dimensions’, { push:getWidth(), push:getHeight()...

i checked your code.... maybe it is all hw limitation... or bad emulation. i just want to count the number of connected gamepads.. and i cannot do it

Would be cool ti SGDK release had updated sample joy-test rom.bin It shows current gamepad activity and the detected names of the devices on the screen. At my side... I...

COOL! Alas, we keep using our own wrapper around the basic SGDK funcs because even now it is not enough for a beat 'em up

> Any chance of sharing the wrapper? This PR came from a plan to compare bot sprite engines for performance on r-type, if your wrapper performs even better, I'd gladly...

but it'll waste 2x more tiles in VRAM. That's why it's up to the game coder. I may suggest splitting fonts into 2 parts: upper 8x8 parts and bottom 8x8...