farlands
farlands copied to clipboard
Use different node for the rocks
currently rocks use default:stone, which means that it can be replaced by ores. That can be confusing.
I suggest to replace default:stone with e.g. granite.
I will also make a lua table for the rocks. This gives the ability to add rocks with new stone types without adding more an more schematics and with the random function we have more variations
I thought that was a cool accident :/
It confuses me when a rock consists of two type of stone or contains coal or iron and it is inconsistent if normal rocks can have such variations and desert rocks can't
just to show you what I mean. I'm experimenting with some other ore types. This ore will replace each rock with the ore. I use meselamp for debugging
@MarkuBu maybe we can use the tileble textures for the rocks?
I don't know how they are working
@MarkuBu Can you find out?
I want to focus on the projects I'm working on
@MarkuBu Alright
@MarkuBu isn't it more realistic if the rocks match the stone in the area?
Maybe, but then we should make a node with the same texture as stone and that drops default:stone when digged
That's not what I meant. Like if you look at the loose rocks in a place, they often match the stone in the ground. Although they do move around quite a bit...
So if you keep the ores it's kind of more realistic
This is what I mean. The rock on the right has dirt and limestone, the rock on the right has coal. I never saw a rock that is made of two or more materials. And I never saw so many coal above the ground.
I didn't say that we shouldn't have different types of rocks. What I mean was, that we should prevent that rocks can have different materials or even ores.
Accidentally closed
@MarkuBu I thought you were talking about the cliff side :/
But I agree with you it looks a bit bad
this was confusing me XD