[Idea] .NET Core Player Loop
Currently the .NET core version of UniTask is stripped of anything that utilizes a player loop.
My suggestion is this: Could there be an optional "player loop"-like mechanism added to the UniTask for .NET Core? At it's core it would just be a single thread that runs around in a loop doing something similar to what the game loop in Unity does in UniTask, but without all of the other Unity stuff.
My latest library R3 https://github.com/Cysharp/R3 uses FrameProvider abstraction. The next major update, UniTask, will make a major change to the same specifications as R3.
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