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[Idea] .NET Core Player Loop

Open cshunsinger opened this issue 1 year ago • 2 comments

Currently the .NET core version of UniTask is stripped of anything that utilizes a player loop.

My suggestion is this: Could there be an optional "player loop"-like mechanism added to the UniTask for .NET Core? At it's core it would just be a single thread that runs around in a loop doing something similar to what the game loop in Unity does in UniTask, but without all of the other Unity stuff.

cshunsinger avatar Feb 23 '24 21:02 cshunsinger

My latest library R3 https://github.com/Cysharp/R3 uses FrameProvider abstraction. The next major update, UniTask, will make a major change to the same specifications as R3.

neuecc avatar Feb 24 '24 05:02 neuecc

This issue is stale because it has been open 180 days with no activity. Remove stale label or comment or this will be closed in 30 days.

github-actions[bot] avatar Aug 23 '24 00:08 github-actions[bot]