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Add new aspects to World Item Importer so that it can read the NBT data of the item entity itself rather than that of the item

Open AlisonHuang777 opened this issue 1 year ago • 1 comments

Issue type:

  • :heavy_plus_sign: Feature request

Short description:

As the title suggested. The main reason I want this feature is that, for example, Create's Bulk Processing recipes involves dropping item in front of the fan, and when doing so, CreateData.Processing will be added to ForgeData which only presents in the item entity. Making use of this feature, one can make the Importer pick up item entities that matches the predicate .ForgeData.CreateData.Processing.Time == -1 which indicates that the item has finished processing. Apart from this example, one can also utilize the vanilla tags to achieve various applications.

AlisonHuang777 avatar Oct 23 '24 14:10 AlisonHuang777

Thanks for the suggestion!

rubensworks avatar Oct 23 '24 14:10 rubensworks