[1.20.1 and up] Revelationary support for harvesting cloaked hidden blocks based on simulated player (also a "bug")
Issue type:
- :heavy_plus_sign: Feature request
Short description:
Revelationary is a data driven mod that, simply put, allows for certain things to be hidden from you in the world until a specific criteria is met. This works by cloaking items and blocks as something else and attempting to break cloaked blocks results in it dropping what its cloaked as, enabling a seamless system in where new parts of the world you explore reveal themselves to you as you progress.
The issue is that the method that is being used by fake players like the player simulator that mimics the player that placed it is unable to properly collect these hidden resources. This is due to it using the advancement/achievement system as a check.
The API is open source and being able to support this would allow for ID to follow along with interacting with the world as the player progresses
Link to API: https://github.com/DaFuqs/Revelationary
Thanks for the suggestion!
Updated: link to api is now up.
If the player simulator is creating a fake player that is supposed to also be using that players advancements, then please alter this to a bug report as it is not doing this if it should.