IntegratedDynamics
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Display panels displaying ID, clone and/or proxy values can break the network value resolution for all other outputs, including other displays
Issue type:
~~Using multiple ID cards to the same source card results in erronous or outdated values being sent to all but one of the ID childs~~
Short description:
~~The ID function doesnt resolve correctly when multiple are assigned to the same source card~~ so far seems to be a bug with display panels on complex networks
Steps to reproduce the problem:
Make a source card of some kind, in my case I was using redstone comparator's, and then create two or more ID cards with this as the source, put these cards into seperate display panels, change the source value in some way (such as inserting or emptying a chest), the values in the displays will then nolonger match
Expected behaviour:
ID cards on the same source should resolve normally
Versions:
- This mod: 1.22.1
- Minecraft: 1.20.1
- Forge: neo 47.1.106
Log file:
none generated/not applicable