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A VRChat system that will assign a unique object to every player in the world.

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Well ive tried my best to cover all edge cases, even though it is still possible for it to miss auto sizing. closes #14 closes #12 It will check the...

If I import a prefab that has a object pool on it but I dont look at the inspector for the pool itself, it will never make the PlayerObjectPool object...

The Creator Companion asks users to remove UdonSharp to update the SDK to the latest version (which has UdonSharp and ClientSim built-in), but if the project uses CyanPlayerObjectPool and the...

Its possible to automate the pool size assignment by pulling the world size directly from the VRC Api A function like this can get the current scenes VRCWorld into a...

I forgot to update the version in the code compared to the package manifest. It will hopefully get updated in the next version as this isn't something super important. https://github.com/CyanLaser/CyanPlayerObjectPool/blob/93ac47f7761a1e371b028aae15953145e820d35b/com.cyan.playerobjectpool/UdonSharp/CyanPlayerObjectPool.cs#L21

![image](https://user-images.githubusercontent.com/35158532/185514685-efab2ee7-279f-40cb-bc75-d0c5651ebce6.png) Can't edit object assigner. Am I doing something wrong?

![image](https://user-images.githubusercontent.com/8174023/153742372-4c79ff78-be9b-4024-8f2c-f3459baacbfb.png) Unity 2019.4.31f1, UdonSharp v0.20.3—UI seems broken. Bringing up the Inspector for either PlayerObjectAssigner or PlayerObjectPool produces this error: ``` NullReferenceException: Object reference not set to an instance of an...

Fix for a error that would cause an error when a script tried to request a object before the script was initialized.