CyanEmu
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CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.
Figure out a way to handle multi client testing that doesn't involve uploading to VRChat.
**SDK2 options** - Global trigger -> everyone broadcast custom trigger - Everyone broadcast Enter/Exit Trigger/Collider + object sync (sync in parent object or following synced object) - Everyone broadcast Enter/Exit...
Remote players are just spheres. Allow controlling/moving them around.
Player is defaulted to 2m, but no one is that tall in game.
Add option for spawning an avatar for the player/remote players and expose bone positions to Udon
Buffering is currently only supported in SDK2's triggers. Add support for object sync position and udon variables.