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CyanEmu is a VRChat client emulator in Unity. Includes a player controller with interact system. Works with SDK2 and SDK3.

Results 35 CyanEmu issues
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The behavior of particles within forcefields differs significantly between the Unity preview, CyanEmu, and VRChat itself. CyanEmu should most likely emulate the VRC behavior. Below is sample footage of an...

Added the ability to scale the local player relly useful for seeing the world in other heights

Hey there while debugging i noticed a bug that cyanemu executes methods prefixed with an underscore when they are ran thru sendcustomnetwork event this is in my opinion unwanted behavior...

Modified CyanEmuFileModifier.cs To allow for edits in Udon SDK Modified modifications.txt to include patch to UdonBehavior to respect private udon methods Fixes #51

Unfortunately I'm one of the rare strange people that actually plays games with inverted controls. An option to allow for inverted controls would help the small minority that has this...

In VR Chat OnPlayerRespawn event is called ether via someone respawning via the hand menu or hitting the death height whereas in cyan it is only called if you do...

CyanEmu handles some user input during Fixed update instead of Update. This means that with higher framerates, some input events fail to send.

bug

In VRChat, you must have the root canvas with the VRC UI Shape have a collider that contains all interactable children ui elements. If a ui element is outside of...

bug

*Tested on the Networking Beta branch* Rotating a held object is possible in VRChat, but not in CyanEmu. The following snippet will not prevent an object from rotating in CyanEmu,...

Noticed that with sdk3 udon with legacy locomotion enabled, you can't wall climb. I am not sure if this occurs in sdk 2 worlds as well, but would be nice...