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Halo [Halo - Combat Evolved] [MS-004] [1.01]

Open PatrickvL opened this issue 7 years ago • 33 comments

Issues:

  • Crash on bootup (=XNetGetEthernetLinkStatus+0x7ab)

From @haradons on May 25, 2017 22:50

Didn't see anything as far as error codes for Halo. As soon as it boots up it crashes. image

image KrnlDebug.txt

Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#479

PatrickvL avatar Aug 15 '17 12:08 PatrickvL

At some point in time we should compare the symbol addresses we write to our HLE cache file of Halo, to the symbol addresses Xeon had in it's halo.ini file. Perhaps our symbol detection is still not entirely correct, or we could lack a crucial patch. (Although I'd rather see us patch less instead of more functions.)

PatrickvL avatar Aug 15 '17 12:08 PatrickvL

From @LukeUsher on June 1, 2017 9:0

There are quite a few things going on with Halo that make it problematic to emulate. Xeon had game specifics hacks for it too (There's a flag in the .ini file for a Halo memory hack).

I do check Halo/work on it quite often, but no notable progress so far. I suspect that once Patrick's Work In Progress branch is merged in, we'll be closer to getting it working, among other things, Halo seems to like creating and using resources without calling Register.

PatrickvL avatar Aug 15 '17 12:08 PatrickvL

From @blueshogun96 on June 5, 2017 0:30

@LukeUsher, I do recall that day when sir caustik said that Halo likes to modify its textures at odd times. I guess that's a hint. Also, there's a hack where the bunk videos are skipped intentionally. At one point, I do recall a screenshot of Cxbx running the intro video upside down. The halo thing was quite a mystery to me as I couldn't quite figure out myself what the issue was.

Shogun

PatrickvL avatar Aug 15 '17 12:08 PatrickvL

I'll definitely look into this one, once my work in progress branch is nearing is completion

PatrickvL avatar Aug 15 '17 12:08 PatrickvL

From @ergo720 on July 25, 2017 13:45

Well, with the latest build, it now crashes with a different error. PAL, win10, 3ca1a354

KrnlDebug.txt 1.01: Xbe.txt

halo

PatrickvL avatar Aug 15 '17 12:08 PatrickvL

As of commit 4fd2c7c2e9691079cfd0523f66c388cd27569518 (Jan 12 2018), Halo still crashes before anything is shown with a new exception:

Received Exception Code 0xC0000005 @ EIP := 0x001B7CA7(=send+0x6a83)

1.09: Halo_Xbe.txt KrnlDebug.txt

Fisherman166 avatar Jan 13 '18 17:01 Fisherman166

Additional information: Tested JPN version with 4fd2c7c2. After loading intro.bik, write to unknown address then crashed.

[0x0EC0] WARN: EmuX86_Write(0x83434000, 0x00000000) [Unknown address]
[0x0EC0] WARN: EmuX86_Write(0x83434002, 0x00000000) [Unknown address]
[0x0EC0] WARN: EmuX86_Write(0x83434004, 0x00000000) [Unknown address]
[0x0EC0] WARN: EmuX86_Write(0x83434006, 0x00000000) [Unknown address]

1.06: Xbe (JP).txt KrnlDebug.zip

jarupxx avatar Jan 14 '18 11:01 jarupxx

Crashes with error but plays some looped audio before it does. I only heard audio on first try. I tried several more times and never heard anything again but got the same error.

EDIT: I found that if I delete the related folder in %appdata% before boot I can get Halo to boot with audio.

---------------------------
Cxbx-Reloaded
---------------------------
Received Exception Code 0xC0000005 @ EIP := 0x001B7CA7(=send+0x6a83)

  Press "OK" to terminate emulation.
  Press "Cancel" to debug.
---------------------------
OK   Cancel   
---------------------------

KrnlDebug.txt 1.09: Xbe.txt Halo-b6a274a6.txt

Tested on 735a4bcf (Feb 6 2018)

kennethedmonds avatar Feb 07 '18 23:02 kennethedmonds

It causes a null exception when calling D3DDevice_GetBackBuffer function. Perhaps related this issue by https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/924.

---------------------------
Cxbx-Reloaded
---------------------------
Received Exception Code 0xC0000005 @ EIP := 0x00000000(=unknown+0x0)

  Press "OK" to terminate emulation.
  Press "Cancel" to debug.
---------------------------
OK   キャンセル   
---------------------------

null

KrnlDebug.txt

Tested on d57aa2be

jarupxx avatar Feb 26 '18 10:02 jarupxx

Actually, it looks like D3DDevice_GetBackBuffer AND D3DDevice_GetBackBuffer2 aren't assigned, but only the first is verified, not the latter, which is probably the cause for this exception

PatrickvL avatar Feb 26 '18 16:02 PatrickvL

D3DDevice_GetBackBuffer must be assigned, or how did it get called? It's shown in the stack trace...

LukeUsher avatar Feb 26 '18 16:02 LukeUsher

Hm. Then perhaps it's calling convention or arguments aren't declared right...

PatrickvL avatar Feb 26 '18 16:02 PatrickvL

Still strange how the cursor indicates the call to D3DDevice_GetBackBuffer2 failed. Which implies the trampoline to D3DDevice_GetBackBuffer isn't assigned, even though the call originates from EmuPatch_D3DDevice_GetBackBuffer...

PatrickvL avatar Feb 26 '18 17:02 PatrickvL

But regardless, the trampoline to D3DDevice_GetBackBuffer2 isn't assigned checked...

PatrickvL avatar Feb 26 '18 17:02 PatrickvL

@LukeUsher @PatrickvL I am sorry for making you confused. This is a matter of my repository. I tested on Automated Builds, but D3DDevice_GetBackBuffer does not cause a crash.

jarupxx avatar Feb 27 '18 22:02 jarupxx

On the latest builds, Halo shows some in-menu graphics, however it's pretty buggy, and can only be viewed with the 'disable pixel shader' hack, otherwise it's just all a black screen. The sound is pretty stuttery also.

Menus can be navigated, but I've found it often just ends up freezing during the first 5 seconds or so of interaction...

halo

Voxel9 avatar Mar 10 '18 19:03 Voxel9

About intro FMV playback. Fixed by https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1002 writing to an unknown address. Still blackscreen with/without the 'disable pixel shader' hack, but the sound is good.

jarupxx avatar Mar 23 '18 23:03 jarupxx

HLE: black screen with audio playing then stuck forever LLE: reaches title screen with audio but doesn't get in-game and cxbx just quits the emulation. Also it's extremely slow (almost always 1 FPS) halo KrnlDebug-HLE.zip KrnlDebug-LLE.txt

ghost avatar Apr 04 '18 18:04 ghost

KrnlDebug.txt Gets into Menu, however menu is completely black, once through the menu: image image Then starts playing a cut scene with this rendered: image image image image image

Finally gets stuck repeating some lines of dialog from the cutscene

haradons avatar May 19 '18 19:05 haradons

The game boots. I get a black screen with the intro audio/music. Then the game crashes.

1.09: Xbe.txt

KrnlDebug.txt

Tested on: Intel Xeon W3565 3.20GHz CPU NVIDIA GeForce GT 730 2GB GPU 24GB DDR3 RAM

RebelJosh89 avatar Apr 13 '19 00:04 RebelJosh89

Boots in the August 3, 2019 build, the FMVs play sound, but only show a black and red gradient, then goes into a menu with corrupted text, crashes upon starting campaign or when selecting a map for multiplayer image

LanHikariDS avatar Aug 13 '19 05:08 LanHikariDS

On Cxbx-Reloaded/cxbx-reloaded@c282b1e8 the game has regressed, going back to a black screen with sound, and has remained this way up to Cxbx-Reloaded/cxbx-reloaded@e5dc2e5e

LanHikariDS avatar Oct 14 '19 05:10 LanHikariDS

@LanHikariDS that commit doesn't appear in this list : https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/commits/develop - could you post a direct link to it?

PatrickvL avatar Oct 14 '19 06:10 PatrickvL

https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded/builds/28037247 This build, however the regression has been ironed out in Cxbx-Reloaded/cxbx-reloaded@12880255, so this is a moot point

LanHikariDS avatar Oct 15 '19 01:10 LanHikariDS

https://ci.appveyor.com/project/SoullessSentinel/cxbx-reloaded/builds/28037247 This build, however the regression has been ironed out in 12880255 (Oct 14, 2019), so this is a moot point

this build is still black screen with sound for me ^ the current build 1769 doesnt boot it at all.

klepp0906 avatar Nov 06 '19 23:11 klepp0906

Levels load, and have been for quite a while. Though more often than not, the levels won't load properly (A valid load is denoted by humming sound effect, as the final game does) However, there seems to be a discrepancy between game versions and their functionality. In build c03a2f8b, v1.01 can load Pillar of Autumn just fine, and even get in-game (With some visual issues), whereas v1.08 will always crash upon trying to load PoA (Even with a valid load) image v1.08 will load Halo and The Truth and Reconciliation with a valid load, but the graphics are heavily broken, and will crash soon after gameplay starts.

LanHikariDS avatar Mar 15 '20 05:03 LanHikariDS

Levels load, and have been for quite a while. Though more often than not, the levels won't load properly (A valid load is denoted by humming sound effect, as the final game does) However, there seems to be a discrepancy between game versions and their functionality. In build c03a2f8b, v1.01 can load Pillar of Autumn just fine, and even get in-game (With some visual issues), whereas v1.08 will always crash upon trying to load PoA (Even with a valid load) image v1.08 will load Halo and The Truth and Reconciliation with a valid load, but the graphics are heavily broken, and will crash soon after gameplay starts.

Behaviour like this is pretty common, that’s why we ask for different versions to be counted as different games in the compatibility tracker

LukeUsher avatar Mar 15 '20 07:03 LukeUsher

You say as we just closed two different Halo pages for being dupes...

LanHikariDS avatar Mar 16 '20 19:03 LanHikariDS

@LanHikariDS #945 was garbage. You're more than welcome to make a report with a version other than 1.01.

Margen67 avatar Mar 16 '20 19:03 Margen67

#936 was also closed, and that one was decent, at the very least

LanHikariDS avatar Mar 16 '20 22:03 LanHikariDS