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Grand Theft Auto: San Andreas [TT-130] [1.02]

Open Voxel9 opened this issue 6 years ago • 10 comments

Displays Rockstar games/Rockstar North logos, and plays the Intro FMV fine. Completely black screen at the title screen and in-menus, but it's still interactive. Trying to get in-game results in an infinite black screen and frozen fps counter.


KrnlDebug.txt Xbe.txt


Previous behavior: None reported

Current behavior: Shows intros, black screen in-menu, freezes trying to get in-game


image image

Voxel9 avatar May 31 '18 15:05 Voxel9

For me game refuses to boot and boots to dashboard. Need to test on other PCs - i tested on 3c8169b0. Even on a2bd0bba (report above was created with that revision) - it ruturns to dashboard, may be hardware/OS/Drivers issue. Attached debug log, return to firmware is on line14855. KrnlDebug_SAReboot.zip

gandalfthewhite19890404 avatar Sep 05 '18 08:09 gandalfthewhite19890404

The game boots and the intro plays just fine. But screen goes black and freezes at the menu.

Grand Theft Auto San Andreas

Xbe.txt

KrnlDebug.txt

Tested on: Intel Xeon W3565 3.20GHz CPU NVIDIA GeForce GT 730 2GB GPU 24GB DDR3 RAM

RebelJosh89 avatar Apr 13 '19 00:04 RebelJosh89

Ingame but slow.... image

gandalfthewhite19890404 avatar Jul 06 '19 11:07 gandalfthewhite19890404

Here is save file for much faster testing - you don't need to complete first mission and watch FMVs. PS completing first mission almost blind and with 3 fps - that's was VERY fun! Partition1_GTASA.zip

gandalfthewhite19890404 avatar Jul 09 '19 05:07 gandalfthewhite19890404

I tried Version 1.02 on latest build and its working more or less. Actual gameplay has stable 30 fps, but the overall graphics are just fucked up.

Gameplay: https://www.youtube.com/watch?v=KjqqU3NvZ84&feature=youtu.be

ffsPLASMA avatar Jul 22 '19 16:07 ffsPLASMA

The cutscene audio is really slow. In game audio appears to be working pretty well. The rendering has a white grain over it.

san andreas in game

bryce13950 avatar May 23 '20 18:05 bryce13950

The issue with the slow audio in the cutscene seems to be resolved in the most recent build. The issue with the rendering persists.

bryce13950 avatar Jun 14 '20 20:06 bryce13950

The title id for this one TT-130 1.02, and unfortunately it looks like the cutscene rendering has fallen to about 1fps with audio continuing to work

bryce13950 avatar Jul 04 '20 21:07 bryce13950

Using build 8087b15:

  • As reported before, the opening credits are rendering properly, with all animations and music image
  • Once the opening cutscene started, it was playing at a reported 1FPS. No audio seemed to play, though I could have just not heard the stretched audio image
  • I let it sit for something like 10+ minutes trying to let it load into the game. I'll assume that the previous testing still holds and it will get in game, but it was on the loading screen the entire time.

Notable messages:

[0x4B8C] INFO : VTXSH   Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x4B8C] INFO : VTXSH   Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x4B8C] INFO : VTXSH   Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
[0x4B8C] INFO : D3D8    Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: pViewport = null
In CxbxImpl_SetViewport (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4332)
[0x4B8C] INFO : D3D8    Please report that GTA San Andreas shows the following message:
LOG_TEST_CASE: ActiveTexture set to a surface (non-texture) resource
In CxbxUpdateHostTextures (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 7460)

Kernel Debug: KrnlDebug.txt

mnadareski avatar Jun 01 '21 16:06 mnadareski

I also tried it with build 8087b15 and GTASA version 1.02

The game itself runs almost all the time with 1 FPS, but rarely it speeds up to 20 fps, noticable in cutscene.

The console output also spams this when initally loading the game: [0x2830] WARN : NT NtReadFile Failed! (0xC0000011)

And when the game runs with more than 1 FPS, it spams these two messages: [0x2830] WARN : D3D8 Unsupported : D3DCLEAR_STENCIL flag for D3DDevice_Clear without ZBuffer [0x2830] WARN : D3D8 Unsupported : D3DCLEAR_ZBUFFER flag for D3DDevice_Clear without ZBuffer

One time this message: [0x2830] WARN: PSHB HLE_draw_state_update incomplete!

Video: https://www.youtube.com/watch?v=BCE6Q4WFGCg

ffsPLASMA avatar Jun 02 '21 11:06 ffsPLASMA