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Enter The Matrix [IG-034] [1.26371]

Open hotzenplotz3000 opened this issue 7 years ago • 6 comments

Enter The Matrix

Description

LTCG Title, not supported

Dumps

Xbe.txt

Status

Previous behavior: None reported

Current behavior: Currently not supported

Screenshots

none

Additional Information

none

hotzenplotz3000 avatar Jan 13 '18 00:01 hotzenplotz3000

Description

the game boots, background music and menu sounds are clearly recognizable. a blind navigation of the menu is possible. when starting a new game (blind as said) the emulator hangs up, no error message appears.

the only graphical output is a square in the upper right corner, which flickers in the main screen.

Dumps

Xbe.txt

Status

Previous behavior:

Currently not supported

Current behavior:

state-booting

Screenshots

0

frankyfife avatar May 05 '18 18:05 frankyfife

This game show 2 test-case messages (Version 86a3f88c)

image image

and ends the emulation immidiately after showing them.

frankyfife avatar May 29 '18 16:05 frankyfife

This game now boots, and you can interact with the menu. The video stays black until you move the menu at which point a white square appears near the top.

KrnlDebug.txt

bryce13950 avatar Jun 14 '20 20:06 bryce13950

The title id for this one is IG-034 v1.26371

bryce13950 avatar Jul 04 '20 21:07 bryce13950

Using build df22c8b:

  • Loading intro renders very incorrectly, though all sound plays. Only the first animation displays on screen image
  • All menus are similarly crunched and flickering. The audio has also started to repeat randomly. image
  • After pressing start, the game goes into a white, but interactable screen. Game that loads after has a fully black screen, though button presses seem to indicate that something is happening.
  • Could not navigate into gameplay blindly, unfortunately

Notable messages:

[0x0AEC] INFO : D3D8    Please report that Enter The Matrix shows the following message:
LOG_TEST_CASE: D3DDevice_Swap: Flags != 0
In EmuPatch_D3DDevice_Swap (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 5198)

Kernel Debug: KrnlDebug.txt

mnadareski avatar May 25 '21 05:05 mnadareski

I was able to finally make out the details of why it didn't seem to be getting to gameplay. While trying to navigate the menu blindly again, I noticed that the screen it took me to was the "select a save location" that despite my best efforts, I couldn't get a screenshot of. Trying to select the Xbox Hard Disk did nothing, just making the selection sound repeatedly. Unlike other titles, it does still claim that it has available blocks and no current save games, but that's the extent of it.

mnadareski avatar Jun 01 '21 16:06 mnadareski