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Return to Castle Wolfenstein [AV-016] [1.02]
From @NNX3x on March 25, 2017 20:47
wolfenstein_xbe_info.txt KrnlDebug.txt
System: AMD Phenom II 945 Win 7 64bit ATI 7770
Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#275
Cxbx-Reloaded
Received Exception Code 0xC0000005 @ EIP := 0x001B4470(=GetOverlappedResult+0x1651)
Press "OK" to terminate emulation. Press "Cancel" to debug.
OK Cancel
I don't think I've seen this error before with this game.
[0x3504] WARN: EmuX86_Read(0x00000018, 4) [Unknown address] [0x3504] WARN: Unhandled instruction : 16 [0x3504] MAIN: Received Exception (Code := 0xC0000005)
EIP := 0x001B4470(=QueryPerformanceCounter+0x15ec) EFL := 0x00010246 EAX := 0x00000020 EBX := 0x00000000 ECX := 0x00000008 EDX := 0x006DB8FC ESI := 0x00000000 EDI := 0x00000002 ESP := 0x12E1F058 EBP := 0x12E1F1F8 CR2 := 0x00000000
[0x3504] MAIN: Aborting Emulation
System: Intel Core i7-6700K Win 7 64bit GTX1080
[0x49EC] MAIN: Received Exception (Code := 0xC0000005) Formatted EmuDisk Partition5 vga: read CR1f = 0x00 vga: write CR1f = 0x57 vga: read CR52 = 0x00 vga: write CR52 = 0x04 vga: write CR20 = 0x29 vga: write CR1b = 0x05 vga: write CR1f = 0x99 PCIDevice::WriteConfigRegister: Unhandled Register 0 InitXboxControllerHostBridge: Host XInput port greater then total xinput controller connected. disconnect xbox port from host! InitXboxControllerHostBridge: Host XInput port greater then total xinput controller connected. disconnect xbox port from host! InitXboxControllerHostBridge: Host XInput port greater then total xinput controller connected. disconnect xbox port from host! InitXboxControllerHostBridge: Host XInput port greater then total xinput controller connected. disconnect xbox port from host! EIP := 0x04239998 EFL := 0x00010246 EAX := 0x083E0000 EBX := 0x00000000 ECX := 0x0839F058 EDX := 0x006DB8FC ESI := 0x0681B4F0 EDI := 0x00000000 ESP := 0x0839EDE0 EBP := 0x0839F064 CR2 := 0x00000000
[0x49EC] MAIN: Aborting Emulation
problem persist in the latest version.
From @NNX3x on March 25, 2017 20:47
wolfenstein_xbe_info.txt KrnlDebug.txt
System: AMD Phenom II 945 Win 7 64bit ATI 7770
Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#275
Hey is this game working now? I really want to try this game
Wikipedia From @NNX3x on March 25, 2017 20:47
wolfenstein_xbe_info.txt KrnlDebug.txt System: AMD Phenom II 945 Win 7 64bit ATI 7770 Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#275
Hey is this game working now? I really want to try this game
i am doing port on pc http://wolfmap.ru/forum/viewtopic.php?f=136&t=4633
Wikipedia From @NNX3x on March 25, 2017 20:47
wolfenstein_xbe_info.txt KrnlDebug.txt System: AMD Phenom II 945 Win 7 64bit ATI 7770 Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#275
Hey is this game working now? I really want to try this game
i am doing port on pc http://wolfmap.ru/forum/viewtopic.php?f=136&t=4633
But can you port the graphic from xbox to pc as well? The flame effect and blood effect are better than pc version
Wikipedia From @NNX3x on March 25, 2017 20:47
wolfenstein_xbe_info.txt KrnlDebug.txt System: AMD Phenom II 945 Win 7 64bit ATI 7770 Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#275
Hey is this game working now? I really want to try this game
i am doing port on pc http://wolfmap.ru/forum/viewtopic.php?f=136&t=4633
But can you port the graphic from xbox to pc as well? The flame effect and blood effect are better than pc version
I'm going to port the first episode in Egypt. Graphics will be carried forward whenever possible.
I understood. I suppose will not be resolved.
what was written in the comments you deleted?
The moderators deleted our comments. Not me. If you want to know there is a russian guy mentioned he making a mod with egypt mission in xbox version but it seems unfinished. I commented that he should have added some graphic effects like in xbox version such as flame effect and blood effect. Then moderators in the forum said we should discuss that somewhere else before delete them
Vào 21:44, Th 6, 3 thg 7, 2020 tcberkecan7166 [email protected] đã viết:
what was written in the comments you deleted?
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/Cxbx-Reloaded/game-compatibility/issues/170#issuecomment-653580079, or unsubscribe https://github.com/notifications/unsubscribe-auth/AO6VMAEKAP73EQTCAXY52NLRZXVEPANCNFSM4DXV7XJA .
The moderators deleted our comments. Not me. If you want to know there is a russian guy mentioned he making a mod with egypt mission in xbox version but it seems unfinished. I commented that he should have added some graphic effects like in xbox version such as flame effect and blood effect. Then moderators in the forum said we should discuss that somewhere else before delete them Vào 21:44, Th 6, 3 thg 7, 2020 tcberkecan7166 [email protected] đã viết: … what was written in the comments you deleted? — You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub <#170 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AO6VMAEKAP73EQTCAXY52NLRZXVEPANCNFSM4DXV7XJA .
then can gun sounds of the xbox version be added?
then can gun sounds of the xbox version be added?
yes
Can flame effect of human torch from xbox version be added?
Vào 13:46, Th 4, 8 thg 7, 2020 EugenyP [email protected] đã viết:
then can gun sounds of the xbox version be added?
yes
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/Cxbx-Reloaded/game-compatibility/issues/170#issuecomment-655322561, or unsubscribe https://github.com/notifications/unsubscribe-auth/AO6VMACJRAFLGXGJKHC3MSLR2QI3BANCNFSM4DXV7XJA .
Can flame effect of human torch from xbox version be added? Vào 13:46, Th 4, 8 thg 7, 2020 EugenyP
if possible, can be added
Can flame effect of human torch from xbox version be added? Vào 13:46, Th 4, 8 thg 7, 2020 EugenyP
if possible, can be added
Love you man haha inform me when you finished that mod
The same error still appears in the version of the emulator you updated.
The same error still appears in the version of the emulator you updated.
Still same.
Using build 8087b15:
- Trademark screen renders properly
- Immediately crashes right after
Kernel Debug: KrnlDebug.txt