game-compatibility
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Medal of Honor European Assault [MOH European Assault] [EA-094] [1.01]
Using build 8087b15:
- Opening credits screens don't have any audio
- Start screen renders properly, but also doesn't have any ~~audio~~ music, sound effects do play. Same with all other cutscenes.
- No notable issues with saving the game on profile creation
- The intro cutscene is very glitchy, flickering the background video and occasionally the foreground text. Screenshots don't do it justice, unfortunately.
- In-game looks a little... strange. Pretty much no model is rendering correctly, though shadows and fog might be?
- Due to the missing geometry, it was a bit too hard to navigate to see if I could get much further
Notable messages:
[0x4348] INFO : D3D8 Please report that MOH European Assault shows the following message:
LOG_TEST_CASE: Using Z fog
In UpdateFixedFunctionVertexShaderState (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 6519)
[0x4348] INFO : VTXSH Please report that MOH European Assault shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x4348] INFO : VTXSH Please report that MOH European Assault shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x4348] INFO : VTXSH Please report that MOH European Assault shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
XBE info: Xbe.txt Kernel Debug: KrnlDebug.txt