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Star Wars: KotOR [Star Wars: Knights of the Old Republic] [LA-003] [1.95126538]

Open mnadareski opened this issue 3 years ago • 0 comments

As of df22c8b:

  • Opening demo plays correctly, including all audio
  • Main menu appears to be rendering correctly, including fog and sounds. It does appear to be a bit dark, though image
  • There is some flickering in-game, mostly (only?) during cutscenes
  • Audio, animations, particle effects, HUD, movement, and interactions all seem to be working as expected image
  • In-game model rendering appears to have the same issues as the main menu image

I only played as far as getting past the Endar Spire and into Taris, so there may be other issues that I have not encountered.

In addition to the above observations, the following were in the console:

[0x32F4] INFO : VTXSH   Please report that Star Wars: KotOR shows the following message:
LOG_TEST_CASE: FVF without position
In XboxVertexShaderFromFVF (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 130)
[0x32F4] INFO : VTXSH   Please report that Star Wars: KotOR shows the following message:
LOG_TEST_CASE: Unassigned Xbox vertex shader!
In GetXboxVertexShader (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 268)
[0x32F4] INFO : VTXSH   Please report that Star Wars: KotOR shows the following message:
LOG_TEST_CASE: Xbox should always have a VertexShader set (even for FVF's)
In GetXboxVertexAttributeFormat (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\XbVertexShader.cpp line 356)
[0x32F4] INFO : D3D8    Please report that Star Wars: KotOR shows the following message:
LOG_TEST_CASE: pViewport = null
In CxbxImpl_SetViewport (D:\a\Cxbx-Reloaded\Cxbx-Reloaded\src\core\hle\D3D8\Direct3D9\Direct3D9.cpp line 4320)

Below is the XBE info: Xbe.txt

mnadareski avatar May 24 '21 05:05 mnadareski