game-compatibility
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Splinter Cell 2 [Tom Clancy's Splinter Cell: Pandora Tomorrow] [US-025] [1.02]
Issues
- online mode crashes when finished loading (Online.xbe)
From @rexcaptain501 on May 9, 2017 6:55
Tested on Cxbx-Reloaded build 3e5da285, May 8 2017
(Please note, this behaviour is for Online.xbe [Multiplayer], not default.xbe [mode selection menu] or Offline.xbe [Single-player]). Online mode crashes when finished loading.
Crash:
Splinter Cell 2 online mode (Online.xbe) .xbe info dump: Xbe.txt
Kernel Debug file: KrnlDebug.txt
Settings used:
Display Adapter: NVIDIA GeForce GTX 1060 6GB Direct3D Device: Direct3D HAL (Hardware) Video Resolution: Automatic (Default)
Copied from original issue: Cxbx-Reloaded/Cxbx-Reloaded#455
From @rexcaptain501 on July 23, 2017 23:23
I should also mention that the green bar in the middle of the loading bars fully "loads" before the other two appear and the whole thing starts again before crashing two seconds after they all finish loading. This doesn't happen on Xbox Hardware.
Looks like this first:
Then after that bar fully loads, this at the crash (how it appears on Xbox hardware):
Tested with build b4c45cfc (Sep 1 2017). [Online.xbe] Crashes when it has finished loading, with garbled menu audio. It's been like this for a while in builds.
Screenshot:
Kernel Debug file: KrnlDebug.txt
With the most recent build, this title seems to completely crash cxbx. Also, there appears to be a duplicate issue for this title https://github.com/Cxbx-Reloaded/game-compatibility/issues/123
This is no longer crashing the app. The Ubisoft logo plays properly, and then a black screen shows forever.
The title id for this one is US-025 V1.02
Using build 8087b15:
- Completely unedited XBE directly extracted from disc
- After the short Ubisoft logo, the loading screen crashes the emulator

XBE Info: Xbe.txt Kernel Debug: KrnlDebug.txt