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Editing item's damages instead of level

Open MatthieuLepers opened this issue 4 years ago β€’ 1 comments

Hi ! Excellent work at first πŸ’― This is not an issue, it's an idea of feature.

Here is the context : In-game items like FireworkArrow can deal a certain amount of damage based on his level and power, for example FireworkArrow at level 105 with a power of 11.42291355133057 will deal 4044 damages.

See my sample of values extracted from my character save for the FireworkArrow

POWER        LEVEL   DAMAGES 11.42291355133057 => 105   => 4044 11.48235321044922 => 105   => 4143 11.48703765869141 => 105   => 4151 11.48834228515625 => 105   => 4153 11.49747276306152 => 105   => 4169 11.5050516128540 => 106   => 4182 11.79001903533936 => 108   => 4695 12.14500808715820 => 112   => 5423

For the same level, you can have different power resulting in different damages number

Is it possible to implement a way to directly edit the damages of an item instead of his level ? Then the level will be a readonly value ?

Thanks for reading this :)

MatthieuLepers avatar Sep 29 '20 19:09 MatthieuLepers

That's definitely possible. One thing that would make this tricky is that I'm trying to mimic a similar interface as you would see in game (so that it's intuitive and easy to use). So if I added the feature to be able to modify the power value directly, it might not be as quickly understandable. I'm open to designs and ideas if you have any πŸ˜„ .

CutFlame avatar Oct 06 '20 05:10 CutFlame