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Editing item's damages instead of level
Hi ! Excellent work at first π― This is not an issue, it's an idea of feature.
Here is the context : In-game items like FireworkArrow can deal a certain amount of damage based on his level and power, for example FireworkArrow at level 105 with a power of 11.42291355133057 will deal 4044 damages.
See my sample of values extracted from my character save for the FireworkArrow
POWERββββββββLEVELβββDAMAGES 11.42291355133057 => 105βββ=> 4044 11.48235321044922 => 105βββ=> 4143 11.48703765869141 => 105βββ=> 4151 11.48834228515625 => 105βββ=> 4153 11.49747276306152 => 105βββ=> 4169 11.5050516128540β=> 106βββ=> 4182 11.79001903533936 => 108βββ=> 4695 12.14500808715820 => 112βββ=> 5423
For the same level, you can have different power resulting in different damages number
Is it possible to implement a way to directly edit the damages of an item instead of his level ? Then the level will be a readonly value ?
Thanks for reading this :)
That's definitely possible. One thing that would make this tricky is that I'm trying to mimic a similar interface as you would see in game (so that it's intuitive and easy to use). So if I added the feature to be able to modify the power value directly, it might not be as quickly understandable. I'm open to designs and ideas if you have any π .