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A PocketMine-MP plugin that implements support for custom blocks, items and entities.

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Based on https://github.com/MedicalJewel105/bedrock-render-offsets-generator/blob/main/main.py work. We can improve RenderOffsetsComponent that is not accurate with vanilla actually. ```php

How to handle correctly breaking time ? Client side and server side are not okay with it. The animation is sometime longer, sometime shorter. The item handled is not really...

It seems that a lot of remanent are still here from PM4 even tough these functions are not overriding anything anymore. Mostly in Rotatable.

After upgrading to Bedrock Edition v1.12.30, the client disconnects when logging in and the client-side message "Server sent broken packet." is displayed. Other `WearableComponent::SLOT_` constants function correctly, however `WearableComponent::SLOT_WEAPON_MAIN_HAND` appears...

> `minecraft:selection_box` is a `Boolean` or `JSON Object` component that defines the area of the block that is selected by the player's cursor. > `minecraft:collision_box` is a `boolean` or `JSON...

Can we add bow ??

Hi, I've tried to register a new Furnace, I've the error below : ``` [22:56:16.535] [Server thread/CRITICAL]: pocketmine\data\bedrock\block\BlockStateSerializeException: "No serializer registered for pocketmine\block\UnknownBlock with type ID 10709" (EXCEPTION) in "pmsrc/src/data/bedrock/block/convert/BlockObjectToStateSerializer"...

The process of adding custom entity to pmmp server is not clear from the current wiki. I've created the custom entity (with blockbench usage, the entity has animations) What should...

Hello, I've had this crash for a few days and I can't find the cause. It happens about 1 out of every 3 reboots, with the same ID and block....

We should add somewhere, in both wiki and comments that you need to send a Start cooldown packet so the cooldown is shown to the client. Without this it's never...

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