CurryKitten
CurryKitten
Yes - so if I pair an Xbox One controller (for example) that is detected and works fine in the sims. I say fine, obviously, it's horrible compared to the...
The only bluetooth controller I found which isn't a big brand console controller is made by Sminiker - but seems to act a bit differently. Whist both the Xbox One...
Sorry about the delay in replying. There shouldn't have been changes in the compilation, although there may have been a very slight update to the Unity engine. Unity code compiles...
As a user (Matt/Klown) passed on an idea via Facebook I'll add it here as a reminder. It's an idea about slightly formalizing many peoples "copy the trick" sessions they...
I'm going to treat this issue as the container for all game related stuff. So aside from the idea from Klown above, I also have currently in plan: #76 Hide...
The single player game of Quad-Ball (#81) is done. Will probably be moving onto Hide 'n Seek next
There was a great idea opened in issue #61 about using pylons instead of gates for beginners as it doesn't force them to fly too close to the ground. I...
Marking this as a future idea. Right now we're not really modeling specifics of the quad, we're just giving it potential power - so any different models at this stage...
@quad-one it would be nice to have a bunch if frames/motors/props etc to chose from, but would mean having to model the physical properties for each component - which I...
I've actually had one in the sim before for debugging stuff. What's the reasoning here - do you want to know how high you are from the take-off point (as...