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C library that mimics the Minecraft biome generation.

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seed:-3390226979891259151 pos:336 352 version:1.18.2 The function returns 100 pieces. However, it only has 96 pieces. The extra pieces are all NeBEF pieces.

When you try finding a stronghold it should in some way return the eye count.

It would be easy, like Amidst, to load the map of your world, It is "unreliable" to have to regenerate a map, with the so-called "seed" of its world, If...

There is an equivalent issue on the cubiomes viewer page, but since it is related with cubiomes, placing the issue here might be better (the issue tracker in cubiomes viewer...

Hi I wonder if its possible to search for islands that contain a village or pillager outpost on large biome world types? I was thinking the if conditions would be...

Would it be possible to change some functions to not require the -fwrapv flag? Usually people copy/paste functions, and they(like i did) sometimes dont read that you need to include...

I am marking this as a feature request, however I am currently working on reversing the relevant code and adding support myself. Will submit a pull request once I have...

I want to convert set of structure seeds (after lifting) (yes I implemented lifting) [repo](https://github.com/maxsupermanhd/go-lifting) to set of world seeds. I looked how to do that and stumbled across `seedfinding.mccore.util.math.NextLongReverser`...

Kriss007 and myself have written a program (gatewayChecker.c, the useful function is linkedGateway) that just takes in a seed and returns coordinates of the gateway that is generated in a...

Hi I was looking to rewrite this program https://www.youtube.com/watch?v=Trocrqd038o And to do that I need to know the exact surface blocks that would generate. I pretty sure that's possible with...