cubiomes-viewer
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witch hut vanilla problems
I encountered an issue while searching for quad-witch-hut seeds in version 1.12.2. Normally, witch huts generate at sea level which is a standard witch hut. However, when they generate at higher elevations, using the 1.12.2 liteloader with the miniHUD mod shows it has two structure areas - one at the standard sea level position and another at the actual location of the witch hut. Through actual mob spawning tests, it was observed that witches only spawn when two structure areas intersect. This problem has destoryed three-quarters of the satisfying quad-witch-hut seeds I have found.
Is it possible to add support in your software to filter out these problematic seeds?
Here's an example:
4970262987367611127
/tp @p -141 83 1556
More: seed.xlsx Red:wrong; black:no problems
miniHUD has a feature show this:
I think not, because the cubiomes library that this graphics application uses doesn't take terrain into account.