AMPTemplates
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Stardew Valley
Module Request
Note: Please try setting up a configuration yourself before raising an issue to request a configuration: ~~https://config.getamp.sh/~~ ***There is a newer beta version available at https://iceofwraith.github.io/GenericConfigGen/
Game Information:
Game Title: Stardew Valley How to obtain: https://github.com/ObjectManagerManager/SMAPIDedicatedServerMod or https://github.com/Chris82111/SMAPIDedicatedServerMod Suppoted OSs: Windows, Linux Supports RCON/Console input?
I confirm:
- [x] that I have searched for an existing module request for this application.
- [ ] that the server is an official server distributed by the games publishers/developers.
- [x] that the server is available to the general public.
- [x] that the server can be run headless (without a GUI).
- [ ] I have already attempted to create a configuration myself using the configuration tool
- [x] that my checkboxes above look like the one on the left (remove this line when done)
Mod hasn't been updated for v1.6 of the game yet
I have a draft template in my dev branch Greelan/AMPTemplates:dev
- that needs testing.
I'm getting the following error when starting the server:
[SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Unix 6.1.0.21 [SMAPI] Mods go here: /home/amp/.ampdata/instances/StardewValleyVE-Server01/stardew-valley/server/Mods [SMAPI] Waiting for game to launch... [game] The game failed to launch: Microsoft.Xna.Framework.Graphics.NoSuitableGraphicsDeviceException: Failed to create graphics device! ---> NullReferenceException: Object reference not set to an instance of an object. at MonoGame.OpenGL.GL.LoadExtensions() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\OpenGL.cs:line 1443 at MonoGame.OpenGL.GraphicsContext..ctor(IWindowInfo info) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsContext.SDL.cs:line 49 at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Graphics\GraphicsDevice.OpenGL.cs:line 249 at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 297 at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, Boolean preferHalfPixelOffset, PresentationParameters presentationParameters) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\GraphicsDevice.cs:line 273 at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice(GraphicsDeviceInformation gdi) in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 144 at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice() in D:\GitlabRunner\builds\Gq5qA5P4\1\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\GraphicsDeviceManager.cs:line 115 --- End of inner exception stack trace ---
Any idea what the problem could be? I'm running AMP on Proxmox using Debian.
Thanks in advance for the help <3
Yeah, it sux. Coz it's just the game client running, it wants a GPU