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A Ladder server for SC2 api

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![Windows defender for example](https://user-images.githubusercontent.com/33926917/50625724-28427d80-0f2a-11e9-9455-b5873667c8cf.png) Some users on discord suspect it is because 127.0.0.1 is hard coded.

Is there a docker image that is available for the ladder manager. This would allow any OS that supports docker to run a bot via ladder manager.

From @Rorschach on Discord: ``` I don't have an github account, honestly the one big problem was that if the laddermanager doesnt find the map, it tried to start the...

The bots should only have access to the working directory (and sub-directories). It is especially important that they can not interrupt the other bots processes.

enhancement

From @alkurbatov : I still suggest to apply this: tests/CMakeLists.txt #include all the nested tests directories (unit-tests, debug bot, functional tests). tests/DebugBot/CMakeLists.txt # Compile the debug bot. There is not...

help wanted

Update the commit that the s2client-api submodule references in our repo in order to keep up with recent changes to s2client-api and not lag too far behind.

Planned For Dev

It seems that we should workaround the mentioned bugs. While https://github.com/Blizzard/s2client-api/issues/234 is not cause much harm, https://github.com/Blizzard/s2client-api/issues/263 is really bad. Lets apply the simplest workaround and disable the 'Select All...

https://github.com/Cryptyc/Sc2LadderServer/blob/master/src/LadderManager.cpp#L616 Sometimes executing the command for the bot fails. Starting then the GameUpdate functions anyway sometimes causes trouble. Best case we only have to wait through all the sleeps even...

bug

Aside from the obvious `Debug()->DebugKillUnit(enemyNexus)` this can also speed up the games since all the drawing slows it down.

enhancement
Planned For Dev

Implement multiplayer modes 1v1v1, 2x2, etc