Christopher Serr

Results 460 comments of Christopher Serr

Alright, so NEON intrinsics are about to stabilize in Rust 1.59, so I've started working on this again. > Also, I would love to reduce unsafe usage, but looks like...

Not yet, I have a WIP branch for safe arch, but I haven't opened a PR for it yet. I'll probably revisit this soon.

Yeah I have an open PR for it: https://github.com/RazrFalcon/tiny-skia/pull/39 I'll try to pick it up again.

I may miss something but does it make sense for `disabled` to be a function as opposed to an associated constant `BackTrace::DISABLED`?

> > I may miss something but does it make sense for `disabled` to be a function as opposed to an associated constant `BackTrace::DISABLED`? > > > > Backtrace::disabled() is...

> then this means you need to write custom impls all the way up the type hierarchy to make use of that lower-level optimization. This sounds like it essentially deprecates...

Pokemon Crystal glitches a bit when starting a new game (and a bit afterwards too). Oracle of Seasons seems really glitchy right now when starting a new game too. Update:...

Oracle of Seasons seems to have issues with Tile Rendering: ![https://i.imgur.com/6b9QmER.png](https://i.imgur.com/6b9QmER.png) ```rust let audio_batch_processing = 0; let graphics_batch_processing = 0; let timers_batch_processing = 0; let graphics_disable_scanline_rendering = 0; let audio_accumulate_samples...

![https://i.imgur.com/qPd4hwz.png](https://i.imgur.com/qPd4hwz.png) Yeah it seems to be a mirroring problem. > Also #61 has instructions for a possible fix of DKC and Aevilia if you are interested :) Not sure what...