Cretezy
Cretezy
I've found the source of the problem. My current yarn workspace looks like: - `/`: The root - `core`: Where the Apollo Hooks are generated - `mobile`: The React Native...
Merge myself. Thanks!
Merged myself. Thanks
Hey :wave: (original proposal author here). Sorry for delay reviewing this. I'll start with thoughts before digging in the code: - I'm not very familiar with glTF, and took a...
![image](https://user-images.githubusercontent.com/2672503/204850800-b85e5d47-7f0d-4caa-9c49-7d05ca8d9765.png) Code tested :+1: I was also able to add one of my basic glTF models (a path for a racing game), generate the static body + collider, add a...
Hi! Thanks for this PR, I will test locally. I'd like to add a potential new case to fix (I don't know if this PR fixes this yet) ```gdscript func...
@vonagam Great, thanks. Happy to know it's tracked!
As mentioned in the README, it's not the web platform is not supported. I think it would be possible by writing a JavaScript plugin though (https://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html)
Are there any blockers for this? It would be good to have an alternative container registry.