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Handmade Java binding for Raylib

Results 18 Raylib-J issues
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**Describe the bug** GetWindowPosition crashes the JVM. **To Reproduce** Call ```rlj.core.GetWindowPosition();``` Steps to reproduce the behavior: 1. Call ```rlj.core.GetWindowPosition();``` 2. See error **Expected behavior** Window position should be returned. **Code**...

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**Describe the bug** The game content is draw in the bottom-left at half the size. Moving the window fixes the problem. **To Reproduce** Steps to reproduce the behavior: 1. Open...

**Describe the bug** FileIO fails to load some files. **To Reproduce** Steps to reproduce the behaviour: 1. Load any image from resources folder 2. Image does not get loaded. 1....

**Describe the bug** If a function key is pressed (*not* F1-F12, rather, **"Fn"-keys** like Media Play/Pause, Volume Up/Down, Volume Mute, etc.), an ArrayIndexOutOfBoundsException is thrown during input handling. **To Reproduce**...

Using the latest Visual Studio Code on Windows 11. Java version is 23 with the latest Raylib-J release. Everything compiles fine, but when I try to run the project, I...

**Describe the bug** The implementation of Vector2DotProduct in the raymath module is wrong, it's implemented as v1.x + v2.x\*v1.y + v2.y when it should be v1.x\*v2.x + v1.y\*v2.y

**Describe the bug** When any of the side buttons on a mouse that has them are pressed, an ArrayIndexOutOfBoundsException is thrown during input handling in EndDrawing. **To Reproduce** Steps to...

**Describe the bug** Calling GetMouseWheelMove() throws a NullPointerException **To Reproduce** Steps to reproduce the behavior: 1. Run example code (on Windows 10) 2. See error ``` Exception in thread "main"...