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[Forge Mod] Building Tools and Aesthetic Technology
Added render deactivation before initialising the new one, then, in the event that the schematic isn't deployed, and the renderers don't get reset, the existing structure wont stay
### Description The previous preview moves to the position (0, 0, 0) after switching to another un-deployed schematic item. ### Reproduction Steps 1. Deploy any schematic at any position and...
Adds a return after the deployer builds a schematic, and then checks for advancements after. Also allows the advancement for placing tracks to be obtained with schematics
### Description I built a mining machine, but on the rope pulley, my drill bit didn't put the excavated items into the container ### Game Log https://mclo.gs/FbM4oGd ### Debug Information...
### Describe the Bug The half-slab copycat with glowstone will not make any light after we left the world. ### Reproduction Steps 1. Put a half-slab copycat 2. Put glowstone...
If any mod currently wants to extend TrainHatInfoProvider they can't properly set the name, small change to allow overriding the provider name so mod's can set it to their own...
### Describe the Bug The disconnection between the mechanical bearing and the contraption due to an unknown reason persists even after the removal of the mechanical bearing from the contraption.This...
### Describe the Bug random bug that happens by leaving the world and then restarting, really annoying in survival. entire cabin will be deleted, elevator cable will just connect to...
### Describe the Bug I am recently creating a structure mod for create, this first one is a gold mine. The issue seems to happen when one of the rooms...
### Context This is an issue I have pretty often, but the fix I made ([CreateTrainFix](https://github.com/snackbag-net/CreateTrainFix)) usually works. This time it did not. It occurred when a player entered the...