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Weighted ejectors are inaccurate with enitites in elytra

Open tomas65107 opened this issue 4 months ago • 2 comments

Description

Weighted ejectors reset player camera and are not precise with elytras.

Game Log

X

Debug Information

Client Info
Create:
	Mod Version: 6.0.6
	Mod Git Commit: 20ad05b5e525166018d21e88c96986f867c7088f
	Ponder Version: 1.0.56
	NeoForge Version: 21.1.205
	Minecraft Version: 1.21.1

Graphics:
	Flywheel Version: 1.0.4
	Flywheel Backend: flywheel:off
	OpenGL Renderer: Apple M3
	OpenGL Version: 4.1 Metal - 90.5
	Graphics Mode: fancy
	PojavLauncher Detected: false

System Information:
	Operating System: Mac OS X (aarch64) version 26.0
	Java Version: 21.0.4, Azul Systems, Inc.
	JVM Flags: 1 total; -Xmx14976M
	Memory: 921009576 bytes (878 MiB) / 2793406464 bytes (2664 MiB) up to 15703474176 bytes (14976 MiB)
	Total Memory: 1947936944 bytes (1857 MiB) / 2793406464 bytes (2664 MiB)
	CPU: Apple M3 @ 4.06 GHz; 8 cores / 8 threads on 1 socket(s)
	Graphics cards: none

Other Mods:
	DragonLib: 1.21.1-2.2.24
	Moonlight Lib: 1.21-2.22.3
	Forgified Fabric Renderer API (v1): 3.4.0+acb05a3919
	Forgified Fabric API Base: 0.4.42+d1308ded19
	SuperMartijn642's Config Library: 1.1.8
	Just Enough Items: 19.22.1.316
	SuperMartijn642's Core Lib: 1.1.18+a
	Lithium: 0.15.0+mc1.21.1
	Create: Mobile Packages: 0.5.4
	Forge Config API Port: 21.1.1
	TRender: 1.0.5
	Immersive Aircraft: 1.3.3+1.21.1
	SecurityCraft: 1.10
	Forgified Fabric BlockView API (v2): 1.0.10+9afaaf8c19
	Freecam: 1.3.0+mc1.21
	EntityCulling: 1.8.2
	Iris: 1.8.12-snapshot+mc1.21.1-local
	Create Railways Navigator: 1.21.1-beta-0.8.4
	Architectury: 13.0.6
	Ferrite Core: 7.0.2
	Distant Horizons: 2.3.4-b
	TRansition: 1.0.3
	TrafficCraft: 1.21.1-1.1.3
	Forgified Fabric Rendering Data Attachment (v1): 0.3.48+73761d2e19
	Sodium: 0.6.13+mc1.21.1
	Chunk Loaders: 1.2.8
	Cloth Config v15 API: 15.0.140
	Create Factory Abstractions: 1.4.6
	Supplementaries: 1.21-3.4.9
	ShulkerBoxTooltip: 5.1.6+1.21.1
	Create: The Factory Must Grow: 1.0.1b
	Essential: 1.3.9
Server Info
Create:
	Mod Version: 6.0.6
	Mod Git Commit: 20ad05b5e525166018d21e88c96986f867c7088f
	Ponder Version: 1.0.56
	NeoForge Version: 21.1.205
	Minecraft Version: 1.21.1

System Information:
	Operating System: Mac OS X (aarch64) version 26.0
	Java Version: 21.0.4, Azul Systems, Inc.
	JVM Flags: 1 total; -Xmx14976M
	Memory: 921009576 bytes (878 MiB) / 2793406464 bytes (2664 MiB) up to 15703474176 bytes (14976 MiB)
	Total Memory: 1947936944 bytes (1857 MiB) / 2793406464 bytes (2664 MiB)
	CPU: Apple M3 @ 4.06 GHz; 8 cores / 8 threads on 1 socket(s)
	Graphics cards: none

Other Mods:
	DragonLib: 1.21.1-2.2.24
	Moonlight Lib: 1.21-2.22.3
	Forgified Fabric Renderer API (v1): 3.4.0+acb05a3919
	Forgified Fabric API Base: 0.4.42+d1308ded19
	SuperMartijn642's Config Library: 1.1.8
	Just Enough Items: 19.22.1.316
	SuperMartijn642's Core Lib: 1.1.18+a
	Lithium: 0.15.0+mc1.21.1
	Create: Mobile Packages: 0.5.4
	Forge Config API Port: 21.1.1
	TRender: 1.0.5
	Immersive Aircraft: 1.3.3+1.21.1
	SecurityCraft: 1.10
	Forgified Fabric BlockView API (v2): 1.0.10+9afaaf8c19
	Freecam: 1.3.0+mc1.21
	EntityCulling: 1.8.2
	Iris: 1.8.12-snapshot+mc1.21.1-local
	Create Railways Navigator: 1.21.1-beta-0.8.4
	Architectury: 13.0.6
	Ferrite Core: 7.0.2
	Distant Horizons: 2.3.4-b
	TRansition: 1.0.3
	TrafficCraft: 1.21.1-1.1.3
	Forgified Fabric Rendering Data Attachment (v1): 0.3.48+73761d2e19
	Sodium: 0.6.13+mc1.21.1
	Chunk Loaders: 1.2.8
	Cloth Config v15 API: 15.0.140
	Create Factory Abstractions: 1.4.6
	Supplementaries: 1.21-3.4.9
	ShulkerBoxTooltip: 5.1.6+1.21.1
	Create: The Factory Must Grow: 1.0.1b
	Essential: 1.3.9

tomas65107 avatar Sep 07 '25 09:09 tomas65107

here is a quick PoC video, showcasing the camera reset and imprecision with elytras. https://imgur.com/a/rkst2v4

tomas65107 avatar Sep 07 '25 10:09 tomas65107

So I encountered this bug randomly, found this report (Since it is best to check for existing reports before reporting something) I had a Weighted Ejector facing North, when launched by the ejector it set my camera angle to (-180.0,-35.0). This sudden change in camera angle is not fun to view

Another thing I encountered was when holding Walk Forward while facing the same direction as the ejector, the ejector would put me into a flying state. This does not happen when holding / facing other directions, so I assume this behavior is intentional

LandofHeros2234 avatar Nov 06 '25 18:11 LandofHeros2234