order ID on packages not the same
Description
when i make an order requesting 3 iron and 2 sticks (from seperate vaults) and transporting it into a barrel with a frogport the re-packager lets the packages through immedietly without combining them, after checking this turned out to be due to them having a different orderID
after asking in the discord this issue seems to not appear for anyone else
this is the same in curseforge(forge) 1.20.1, Modrinth(forge) 1.20.1 and (neoforge)1.21
Game Log
https://mclo.gs/HYqOKcb
Debug Information
Client Info
Create:
Mod Version: 6.0.1
Forge Version: 47.3.0
Minecraft Version: 1.20.1
Graphics:
Flywheel Version: 1.0.1-beta
Flywheel Backend: flywheel:indirect
OpenGL Renderer: NVIDIA GeForce RTX 3060/PCIe/SSE2
OpenGL Version: 4.6.0 NVIDIA 566.14
Graphics Mode: Fancy
System Information:
Operating System: Windows 11 (amd64) version 10.0
Java Version: 17.0.8, Microsoft
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx19232m -Xms256m
Memory: 2409068304 bytes (2297 MiB) / 4848615424 bytes (4624 MiB) up to 20166213632 bytes (19232 MiB)
Total Memory: 14338531328 bytes (13668 MiB) / 25669328896 bytes (24470 MiB)
CPU: AMD Ryzen 5 5600X 6-Core Processor @ 3.69 GHz; 6 cores / 12 threads on 1 socket(s)
Graphics card #0: NVIDIA GeForce RTX 3060 (NVIDIA (0x10de)); 4095.00 MB of VRAM
Other Mods:
MixinExtras: 0.5.0-beta.5
KumaAPI: 20.1.9-SNAPSHOT
Mouse Tweaks: 2.25.1
Architectury: 9.2.14
Ponder: 1.0.38
Balm: 7.3.18
Roughly Enough Items (JEI Stub): 15.9999
Inventory Essentials: 8.2.7
Roughly Enough Items (REI): 12.1.785
Cloth Config v10 API: 11.1.136
REI Plugin Compatibilities: 12.0.93
Server Info
Create:
Mod Version: 6.0.1
Forge Version: 47.3.0
Minecraft Version: 1.20.1
System Information:
Operating System: Windows 11 (amd64) version 10.0
Java Version: 17.0.8, Microsoft
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx19232m -Xms256m
Memory: 2409068304 bytes (2297 MiB) / 4848615424 bytes (4624 MiB) up to 20166213632 bytes (19232 MiB)
Total Memory: 14338531328 bytes (13668 MiB) / 25669328896 bytes (24470 MiB)
CPU: AMD Ryzen 5 5600X 6-Core Processor @ 3.69 GHz; 6 cores / 12 threads on 1 socket(s)
Graphics card #0: NVIDIA GeForce RTX 3060 (NVIDIA (0x10de)); 4095.00 MB of VRAM
Other Mods:
MixinExtras: 0.5.0-beta.5
KumaAPI: 20.1.9-SNAPSHOT
Mouse Tweaks: 2.25.1
Architectury: 9.2.14
Ponder: 1.0.38
Balm: 7.3.18
Roughly Enough Items (JEI Stub): 15.9999
Inventory Essentials: 8.2.7
Roughly Enough Items (REI): 12.1.785
Cloth Config v10 API: 11.1.136
REI Plugin Compatibilities: 12.0.93
I think https://github.com/Creators-of-Create/Create/issues/7683 is probably a duplicate of this
put the stock links on the same network, that's the solution
Gauges can order parts from different stock networks, but they will not belong to the same order... My tests also showed no promises are generated, so more and more items get ordered. I see two possible solutions:
- Making orders "global"
- Preventing connections between gauges on different networks
Second solution seems easier. It's also pretty easy to transport items between networks, so limiting this does not make things impossibly hard for players
I'm having a similar issue where I am requesting packages from 2 different locations but they don't get repackaged... despite having the same order ID and the same stock network... I don't know if this is related or not, and could also be a mod conflict (I haven't tested enough to know for sure)