Fix IC2 compat recipes using the wrong items
Fixes #6916
I don't agree with this implementation. I think it would be better to add a CompatMetal.getName(Mods) overload and have the metal itself provide the correct name for the passed mod. The existing overload should stay to provide the default name.
I don't agree with this implementation. I think it would be better to add a
CompatMetal.getName(Mods)overload and have the metal itself provide the correct name for the passed mod. The existing overload should stay to provide the default name.
Yeah that works aswell
hello, this might be very impolite to ask here and i apologize in advance. Ive checked the dev status for 1.21 and there has been any updates. I was wondering how close you guys are to releasing it? ive been wanting to play a create survival world but before i start in 1.20.1, i wanted to see if maybe i wouldnt have to wait long, and if i should wait for 1.21.
hello, this might be very impolite to ask here and i apologize in advance. Ive checked the dev status for 1.21 and there has been any updates. I was wondering how close you guys are to releasing it? ive been wanting to play a create survival world but before i start in 1.20.1, i wanted to see if maybe i wouldnt have to wait long, and if i should wait for 1.21.
Completly and utterly unrelated to the merge request. Id suggest asking on the discord
Will this fix also be applied to 1.19.2 version? Same error happened for my group when we tried to start fresh server with IC2C.
Sorry if this is noob question, I'm asking because I see it mentions 1.20.1 branch 😊
Thanks, this has been implemented in 8f5c91c