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Elevator Pulleys assemble unconnected parts

Open MrSirSquishy opened this issue 1 year ago • 1 comments

Describe the Bug

For some reason, blocks on top of the assembly of an elevator will connect to it upon assembly, even if they are not attached/glued to the contraption. I first discovered this when I was trying to assemble an elevator with multiple pulleys, however the pulleys(being on top of the assembly) would incorrectly become part of the contraption and move with the elevator instead.

Reproduction Steps

  1. Create an elevator in a desired fashion.
  2. Place a block or blocks on top of the elevator that are not connected.
  3. Assemble the elevator.

Expected Result

They should not be connected to the assembly unless specified via connections/glue.

Screenshots and Videos

https://github.com/user-attachments/assets/c7598c2c-53df-4e41-979e-ca7efc606996

In the above video, we can see how when the elevator is initially assembled, the motor gets attached to the contraption even when it is not connected causing the elevator to break. Similarly the birch stairs - though not connected - are attached when the elevator is assembled.

Crash Report or Log

No response

Operating System

Windows 10

Mod Version

0.5.1f

Minecraft Version

1.20.1

Forge Version

36.2.0

Other Mods

.connector Balm Bookshelf Carry On Cataclysm Collective Connector Extras Create Create Big Cannons Create Confectionary Create Enchantment Industry Create: Armor Trims Create: High Pressure Create: Steam n Rails Create_Itab_f Curios API Enchanting Infuser EnchantmentsPlus Figura Forgified Fabric API Just Enough Items Kotlin for Forge LiblPN LionfishAPI Puzzles Lib Quark Searchables Sinytra Connector Sophistacted Backpacks Sophistcated Core Terralith Valkyrien Skies 2 Zeta

Additional Context

I like jumping on elevators they make me go high.

MrSirSquishy avatar Jul 26 '24 17:07 MrSirSquishy

Isn't this because these are chassis that are attatching to the other blocks?

cakeGit avatar Aug 13 '24 08:08 cakeGit

I've been having this issue too! I am thinking it might possibly be a mod conflict but I'm not sure which one

07Productions avatar Aug 24 '24 21:08 07Productions

Can you reproduce this without Create: Big Cannons? A user in the discord was having this issue too and eventually reported that in their case CBC was causing it. https://discord.com/channels/620934202875183104/689866656914210897/1284987490628931644

VoidLeech avatar Sep 15 '24 21:09 VoidLeech

Can you reproduce this without Create: Big Cannons? A user in the discord was having this issue too and eventually reported that in their case CBC was causing it. https://discord.com/channels/620934202875183104/689866656914210897/1284987490628931644

I can confirm CBC is the cause, I ran some tests with and without it and it seems to occur when I reopen the world after placing an (active) cannon

07Productions avatar Sep 16 '24 21:09 07Productions