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problems with lights and shaders

Open raesOTAKU opened this issue 1 year ago • 2 comments

I have a problem when I put a torch or whatever light creating block, the ilumination is bugged, I´m on 1.20.1, using oculus imagen_2024-07-19_171902561

raesOTAKU avatar Jul 19 '24 23:07 raesOTAKU

Are the blocks below normal vanilla blocks or ones from LittleTiles? If there are from littletiles does it work if you reload all chunks?

CreativeMD avatar Jul 31 '24 08:07 CreativeMD

Are the blocks below normal vanilla blocks or ones from LittleTiles? If there are from littletiles does it work if you reload all chunks?

I'm definitely sure it's from Little Tiles, even if you aren't using shader, you have to F3 + A to make it update the light level.

kazumadh avatar Aug 08 '24 15:08 kazumadh

I will close this issue due to inactivity. But I'm aware that there is still no proper system to react to light changes. It's still on my todo list.

CreativeMD avatar Dec 06 '24 16:12 CreativeMD

Hi @CreativeMD, I experience the same behaviour on LittleTile 1.6.0-pre150 on MC 1.21.1 NeoForge v21.1.90 and confirm that doing F3 + A fixes this until a new light source is added, or an existing one is removed. Is there anything I can help with resolving this issue?

Before adding light source:

Image

After adding light source:

Image

After doing F3 + A:

Image

maxime-jeanson avatar Jan 18 '25 13:01 maxime-jeanson

Finally fixed it in the newest version.

CreativeMD avatar Jan 21 '25 14:01 CreativeMD

Finally fixed it in the newest version.

Is this fix applied to LittleTiles_BETA_v1.6.0-pre155_mc1.20.1? Because I am using that version now and still running into the issues.

zinx10 avatar Feb 04 '25 18:02 zinx10

Actually forgot to apply this fix to 1.20. A new version is out which contains the fix.

CreativeMD avatar Feb 14 '25 09:02 CreativeMD