AmbientSounds icon indicating copy to clipboard operation
AmbientSounds copied to clipboard

Sound muffling underwater activates too late

Open catreplicators opened this issue 1 year ago • 1 comments

Going in two-block-tall water does not muffle rain noises, despite the player being fully submerged. Three block tall water does muffle sound (not enough imo, but that's a different issue).

catreplicators avatar Sep 03 '24 01:09 catreplicators

I could not reproduce this behavior. I stand in two deep water and the other sounds fade out almost entirely. What version of Minecraft and AmbientSounds are you using?

CreativeMD avatar Sep 03 '24 14:09 CreativeMD

Will close this due to inactivity.

CreativeMD avatar Dec 05 '24 11:12 CreativeMD