Corey Iles
Corey Iles
Which sounds perfectly fine to me, developing isn't a 2 day job. It's more like a life time in general manner.
Umm, like custom weapon ids?
That's why we're here. That's why I suggested you add weapon id's for the water splash and vehicle rolling/bike crashing.
That's why slice made it simple. Just change examine how he does his. Define a new one, change to yours in the OnPlayerDeath hook, use it in ProcessDamage when needed,...
@codectile Actually no, haven't had the spare time for anything lately, maybe tomorrow when I get home from work. I'll get back to ya when I do though. @oscar-broman Thanks...
Well it would be your "Fall from moving vehicle damage system" that is causing it right? If so it is your problem. Maybe check to see if the vehicle was...
It doesn't give me damage, tested by falling into the water from 100 meters above sea level on an nrg. The only thing called was OPTakeD:  How do I...
We all make mistakes, it's ight, no harm done. We could still consider this though: OnPlayerTakeDamage, detects bodypart 3, reason 54, invalid player id, and exactly 0.0 health when falling...
So if I understand correctly, this could be used to easily add custom weapons or even change the order of a player's weapons?
Yes, that's what I meant. And by custom weapons I mean like having two M4's but calling one something different and making it have different stats. This detection could make...