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No, unbound has an entirely different system for themeing. Though, the latte colours def do need tweaking, you can actually see this explicitly in the preview screenshots in the readme...
Ive just realized spec v3 has a the theme type key, We can migrate to that to support it. no need to report it to revenge.
with lsfg-vk, Mangohud & Steam overlay display real numbers and generated numbers respectively. Doesn't seem like any additional stuff on the vkd3d layer needs to be done?
Raw strings (which were edited here) don't actually have a \_dark_ and \_light_ field that semantics do. To not effect the dark flavours we'll have to create a mixin that...
I suggested a wrapper as I assume there's more cases where it should be tweaked
can you also show screenshots of what this changes?
you are affecting the dark themes as well. the string on the dark themes is used elsewhere. Also, split the changes and tera generation into separate commits. I also dont...
@PinkSerenity yes, different variables are used in different places on light and dark. Thats why semantic has multiple fields. Raw doesnt though so we need to do that processing in...
~~Oh, as mentioned in https://github.com/catppuccin/vendetta/issues/53#issuecomment-2844920356 I dont think I want to approve this until the light loading inconsistentcies are fixed.~~ I've just realized what the issue is.
Would this eventually include the (currently) hard-coded progressive animations that 3 finger left/right virtual desktop switching or the 4 finger up/down overview have?