CovertJaguar
CovertJaguar
Shouldn't be too difficult, but not a big priority.
Oh, I bet I now what the problem is. I think the generators only replace vanilla stone.
Note to self, check status of this.
I could have sworn a wrote down a bunch of numbers for this somewhere....
The two disposable batteries are implemented, but they need some texture tweaking and need some more attention on how to handle initial charge state and how to handle a discharged...
Only one comment, be wary of possible infinite power loops.
Corrupted link data maybe? Hmm...
My plan to remove the explosions by default, and instead have them vent copious amounts of Steam blocks into the world around them. And make Steam hurt.
At some point the Parts got switched to Ingots, but the outputs were wrong (super expensive) and the recipes had a tendency to conflict with other things so were reverted.
I suspect this has to do with these lines: ``` return new CompositeModel( baseModels.get(baseModelLocations.get(blockState)), redFlagModels.get(redFlagModelLocations.get(blockState)), whiteFlagModels.get(whiteFlagModelLocations.get(blockState)) ); ``` Perhaps using the blockstate as a map key fails with FoamFix's changes?...