CortexReaver

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GD: https://github.com/JoshuaManton/workbench - workbench is a collection of libraries for games handling rendering, serialization, collision, and more. https://github.com/robbieawest/eno - game engine WIP written in odin https://github.com/SlateyDev/odin_testwgpu - Personal Challenge to...

GC: https://github.com/Yawning/odin-gc - This is a proof-of-concept garbage collector for the [Odin](https://odin-lang.org/) language using the [Boehm-Demers-Weiser conservative C/C++ Garbage Collector](https://www.hboehm.info/gc/). https://github.com/nico-barbas/mark-sweep-gc - A mark and sweep GC allocator proof of...

https://github.com/DragosPopse/odin-slang - Odin bindings for slang shader language. libs and foreign imports are for windows only.

https://github.com/hucancode/mjolnir - Mjolnir is a minimalistic rendering engine. The goal is to create a simple set of tools to help people quickly create fast graphical applications https://github.com/Bazzagibbs/callisto?tab=readme-ov-file - Desktop game...

Yeah, interested to know this as well.

Try run from a RAMdisk, this should help...

> Will do, but why would I need to run in a RAMdisk? Does it change anything? Is it an actual requirement? Because this is the only way I've managed...

Also might be a good idea to add option for disabling dimming for specific apps.

Is this still not being fixed in OBS 30.1.0-beta3? Because I still have ghosting artifacts... This is way more noticeable in grainy static games, like Open Red Alert: https://youtu.be/miAUGIbqFbE Look...

Yeah, I forgot to mentioned that right after downloading I've unpacked it immediately on the ramdisk. Maybe it has something to do where the program run the first time, like...