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[Suggestion] Pillar Building and Block Breaking

Open Boolyman opened this issue 7 years ago • 10 comments

With Funwayguy kind of disssapearing from the modded seen due to RL school obligations, some of the issues with Epic Siege Mobs and BQM are not being addressed. I have had to drop Epic Siege Mobs from my upcoming packs, and I dont doubt others have as well. If there was any way that you could add a few of the key features to Zombie Awareness, that would allow your mod to kind of "take over" the Mob AI scene. The biggest differences between ZA and ESM is that ESM gave mobs the AI to dig through blocks and pillar up to their target. If you could add these features into ZA, your mod that would really help us out.

Boolyman avatar Apr 14 '17 05:04 Boolyman

Good to know opportunity is increasing, I've actually got both digging and pillaring up planned/done for a different mod, "Hostile Worlds - Invasions", and sorda part of another side mod called "Hostile Worlds - Monsters". I've got a lot of experience with digging based mobs and have playtested my more recent versions of it to death, pillaring still needs to be added though, gotta keep those skybase builders on their toes! I'd love to have everything rolling in the next couple months, but I can get easily distracted. Heres a text I keep handy describing my Invasion mod plans (like 90% done at this point) http://coros.us/notes/hw_invasions.txt

Corosauce avatar Apr 18 '17 22:04 Corosauce

If I would suggest adding the delay feature or maybe any other feature you think you like from ESM into your mod that will makes it better. Just a suggestions.

reddvilzz avatar Apr 19 '17 08:04 reddvilzz

<3

Miaourt avatar Apr 20 '17 23:04 Miaourt

If by delay you mean not having the mod do its thing until a certain starting day, thats already in :D, a setting to do nothing until x amount of days have passed, and also a config to make an invasion happen every x days after that first delay has passed.

Corosauce avatar Apr 24 '17 01:04 Corosauce

I was also working on a system to let you skip an invasion up to 3 times in a row, at a cost of making the next one harder. I made that feature after seeing other players and myself just sometimes not wanting to deal with an invasion because they are waist deep in whatever tech factory setup they were working on.

Corosauce avatar Apr 24 '17 01:04 Corosauce

Great! Even better delaying features. Can't wait to use it.

Will it exclusively for 1.10 +? Or 1.7.10 will have some love as well?

reddvilzz avatar Apr 24 '17 03:04 reddvilzz

The remake is going to be for 1.10.2 and up, if you are feeling brave you can try the 1.7.10 build but it has a simpler 'digging zombies for invasions' focus and is 14 months old, and I don't support it at all https://minecraft.curseforge.com/projects/hostile-worlds-invasions

Corosauce avatar Apr 28 '17 05:04 Corosauce

I already used your Hostile World actually, but I'll use yours for 1.10. Thank you.

reddvilzz avatar Apr 30 '17 05:04 reddvilzz

@Corosauce your link in the last comment dose not work anymore since Twitch updated the website.

VirtualGaming1 avatar Jan 08 '18 10:01 VirtualGaming1

Fixed link

Corosauce avatar Jan 10 '18 04:01 Corosauce