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Zombie Alert Sound Doesn't Have Proximity

Open Scylious29 opened this issue 1 year ago • 2 comments

Currently, when a zombie notices you, it triggers an alert sound. But that alert sound doesn't have any proximity to it. Whether the zombie is directly in front of the player or 30 blocks away, the sound always plays inside of the player.

Scylious29 avatar Dec 29 '24 02:12 Scylious29

image More on this from this user, by the way.

MelodicCougar7 avatar Jan 10 '25 17:01 MelodicCougar7

image More on this from this user, by the way.

Even if the audio sounding has converted to mono, apparently the sound source is coming from the player entity itself, so you'll hear it in (almost) full volume despite the targeting mob being far away.

Renegade4339 avatar Mar 07 '25 10:03 Renegade4339