Coolthulhu

Results 22 issues of Coolthulhu

`vehicle::init_state` uses `vehicle_part::has_flag` for light activation code, but should use `vpart_info::has_flag` instead. It probably doesn't work, but I didn't test it since it's non-deterministic. `has_flag` type functions shouldn't use raw...

bug
src

The relevant fields are: ``` "base_mods": { ... "fatigue_min": [ 360, 180 ], "fatigue_chance": [ -102 ] }, "scaling_mods": { ... "fatigue_chance": [ 101 ] } ``` This reads as:...

easy
JSON