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Am begging for a fix to MGR's broken frame-pacing

Open Ghaleon4 opened this issue 1 year ago • 1 comments

Just did two rounds of testing with the Wonderful101 patch against MGR Rising as indicated by this on PCGamingWiki:

I regret that after almost exactly 2 hours in both cases, something forces the frame rate back down to ~59.

There's a fix for a similar issue in Bayonetta implemented in this Bayohook project. Can what they did be applied to this project I wonder?

Just hoping and praying that we'll eventually get a definitive edition of MGR:R on PC without these pacing issues.

Ghaleon4 avatar Dec 05 '24 03:12 Ghaleon4

Just did two rounds of testing with the Wonderful101 patch against MGR Rising as indicated by this on PCGamingWiki:

I regret that after almost exactly 2 hours in both cases, something forces the frame rate back down to ~59.

There's a fix for a similar issue in Bayonetta implemented in this Bayohook project. Can what they did be applied to this project I wonder?

Just hoping and praying that we'll eventually get a definitive edition of MGR:R on PC without these pacing issues.

It's the same for Wonderful 101, if you try removing the cap without interacting it's tick system, it will speed up, I've made a patch or rather an option in one of my mods

Frouk3 avatar Jan 13 '25 10:01 Frouk3