bingehack4
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A replacement for bingehack. For information about in-game features and changes:
I played a game last night and one today. Both times, things exploded when I entered the gnomish mines. Last night: ![thing](https://f.cloud.github.com/assets/1376599/1448982/271bb4ea-4260-11e3-9d4c-68a38c49c5f0.png) Just now: ![screenshot from 2013-10-31 15 06 43](https://f.cloud.github.com/assets/1376599/1448984/2d030e8a-4260-11e3-81bc-57b6bd199dcc.png)
User request: Add mode for pre-werkt style bingehack (i.e. no chievos, potter, etc, but retaining at least our ncurses interface and sensible changes, and the maps/flavor text/etc)
It'd be nice if there was a tool which read from the nethack wiki and automatically applied some patch to the article which we write before displaying the information to...
It should be theoretically possible to create validation tests using one of the many Nethack AIs which are out there. Any AI will likely need to be adapted to work...
Since we have much tighter control + testing rigor on bingehack4/master than we ever did with bingehack, do you want to have the server get pushed to when we either...