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[WIP] Add RTP monster

Open liam-middlebrook opened this issue 8 years ago • 1 comments

I'd appreciate some feedback on balancing out the effects of killing an RTP.

liam-middlebrook avatar Nov 26 '17 02:11 liam-middlebrook

I'll amend the commit (hopefully) soon to include my testing methods.

I'll also likely change around how the random selection of consequences happens. I'm hesitant to make each individual consequence a separate rng call, because I don't want to risk things getting called extremely rarely because of how the rng-engine works. So I'd appreciate if you have any thoughts on the matter. I was thinking having 2 or 3 rng values and then doing calculations from those on whether or not a consequence would be activates.

liam-middlebrook avatar Dec 02 '17 20:12 liam-middlebrook