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Rework Event System

Open liam-middlebrook opened this issue 7 years ago • 1 comments

Considering reworking the event system to write events to a named pipe and then creating another application for polling these events. This would fix the issue where once the gravestone is displayed the game locks up for a moment while the event is processed.

@eatnumber1 what's your opinion on this? Would it be better to just fix the issue given the current fork+exec structure of the system?

liam-middlebrook avatar Jul 03 '17 03:07 liam-middlebrook