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A fork of nethack with semi-multiplayer features and other customizations. (An in-heavy-development fork version is at https://github.com/computersciencehouse/bingehack4 )

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We need a deaf monster. He should stun you when he wails. Also, I'm a terrible person.

feature

[UnNetHack](http://sourceforge.net/apps/trac/unnethack/) has some interesting changes that we might want to adopt. I particularly like the black market.

The two examples that come to mind are _"killed by kicking a boulder {6000}"_ and monster/item interactions (_"The gnome lord picks up a hexagonal wand {7}"_ or _"The short sword...

We'll need a mapping nethack username -> twitter username.

feature

Since that's really all that matters.

feature

Had my Ring of Power stolen by a nymph, but Nazgul continued to spawn and the unintelligible whispers continued as well. Thought this was intended until the Ring of Power...

bug

Forward-compatible saves & bones files. Possibilities include: XML ... ?

wishlist

Not only the game codebase should include achievements (Clockfort is writing this right now) but DGameLaunch could use some integration as well. (i.e. making achievements like "You've played in a...

feature

The next time we need to make a change that isn't save-compatible, we should also lengthen the username field stored in save data from 10 chars to 20 chars, and...

feature

The One Ring (or whatever it's called in-game) should be permanently destroyed when thrown in lava. In addition, it should have a unique effect, such as extincting nazguls or something...

bug